![]() So we've been map-making off-screen, creating to-scale replicas of Hollow Knight's corridors, towers, and all of its little metroidvania bits (you know, when you walk past a very obvious You Need An Ability To Get Through Here area) for our own use. That's not a flaw - it's a game about mysteries, exploration, and discovery, and it doesn't want to reveal all of its secrets. The in-game map is good, especially with the added complication of having to first find the map-maker in each new area, then make the map, but it doesn't tell you everything you need to know. Hollow Knight, at least for me and my partner (we're playing it simultaneously - him on the TV, me on the PC), has been an excellent note-taking game. I often play games with a notebook, but that's only because I'm often reviewing them, and I need to note down things like "this is very boring" or "every time X happens, the Switch fan starts making a very loud complaining noise", so I can put them in my review.īut rarely do I get to use a notebook for frantic scribblings, trying to piece together mysteries, work out narratives, and make maps - and even though that sounds tedious and potentially stressful, it feels massively nostalgic, harkening back to an age where games told you NOTHING, manuals sometimes told you some things, and ASCII-illustrated game guides were printed off from the internet in huge sheafs of your parents' expensive printer paper. Please don't look too closely, it is full of mistakes This is my notebook page for Return of the Obra Dinn. It's totally reasonable to expect a game to give you all the information you need within itself, with the exception of games like Harvest Moon, Animal Crossing, and Stardew Valley, for which a notebook is where you write all the things you can't possibly remember, like gifts, catalogue items, shop times, and where and when to catch fish. ![]() There are very few games these days that require a notebook to understand, and that's not necessarily a bad thing. but instead, as you can tell from the title, I want to talk about how Hollow Knight contributes to a legacy that has existed since the very first days of gaming: The need to take notes. And there's so much to talk about from that entire day's worth of playing! The melancholy, the audio work, the music, the cuteness. In fact, I've apparently played it for 28.5 hours, which is a lot of bug-time. Use the Stag to head back to town and unlock the Stagway entrance door in Dirtmouth, then return to the Forgotten Crossroads Stagway station and continue all the way up to the top of the shaft and slash the lever to unlock a shortcut back to the uppermost sections of the Forgotten Crossroads.įrom there, head back down the shaft and take the first exit on your left, following the path until you reach the first boss, the False Knight.Well, the mistake has been rectified, at least. ![]() This network of stations will become the quickest way to get around Hallownest, and gathering every collectible, upgrade, and item will require a bit of backtracking, so be sure to unlock each one you find. Pay 50 Geo to unlock the bell and summon a ride back to the surface. Head up and into the first room on your left to discover the Forgotten Crossroads Stagway station. Head right and follow the path until it branches upward. Iselda also sells some incredibly useful items, such as markers which will identify and mark the locations of Hot Springs, Benches, Vendors, as well as custom markers, so be sure to save up your Geo if you want to make the most of your map.ĭive back down into the Forgotten Crossroads, descending past Cornifer until you reach the bottom of the shaft. Hollow Knight is a very big game, so being able to see yourself on the map is a major help, especially if you plan on collecting every Item, Spell, or Mask Shard. NOTE: It is also highly recommended to also purchase the Wayward Compass for 220 Geo. ![]()
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